Just that alone should spur a huge surge in independent content creation that will feed into the D&D network. One of my fundamental arguments is that by pursuing the Open Gaming concept, Wizards can establish a clear policy on what it will, and will not allow people to do with its copyrighted materials. I think there's a very, very strong business case that can be made for the idea of embracing the ideas at the heart of the Open Source movement and finding a place for them in gaming. Publishers could also use the separate d20 System Trademark License to include a logo indicating compatibility. This move was spearheaded by Ryan Dancey and it was "modeled on the various open-source licenses used in the software industry". The SRD "included the basic rules and elements of D&D, such as classes, monsters, spells, and magic items, enabling the creation of legal support products for the game". The OGL (v1.0a) was originally published by Wizards of the Coast in 2000 to license the use of portions of the third edition of Dungeons & Dragons, via a System Reference Document (SRD), thus allowing third-party publishers to produce compatible material. Use of another company's Product Identity is considered breach of the licensing agreement. product and product line names, logos and identifying marks including trade dress artifacts creatures characters stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs and any other trademark or registered trademark. the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity. The OGL states that "in consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, nonexclusive license with the exact terms of this License to Use, the Open Game Content". However, they must share-alike copies and derivative works. The Open Game License ( OGL) is a public copyright license by Wizards of the Coast that may be used by tabletop role-playing game developers to grant permission to modify, copy, and redistribute some of the content designed for their games, notably game mechanics. For the UK government publication license also abbreviated OGL, see Open Government Licence.
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