![]() ![]() Let’s round them up so we can collect our reward. Our last batch of scavenger hunt items is in the Green Needle Gulch. Even if it wasn’t glowing, you’d be hard-pressed to miss this giant mug on the shelf. Inside, use your projection ability to unlock the door beside Sam and head inside. With that ability learned, take a trip over to the Lumberstack Diner. Again, this one will require the late-game ability of Astral Projection, so you’ll probably be backtracking for this one. Novelty mugīefore we leave the Questionable Area, we need to snag our novelty mug. Don’t think about it too much and just grab it. Once they’re up and running again, the funicular that comes down the hill will be carrying the human skull. This just means using your telekinesis to grab and insert the gears around the area and inserting them on the machine. To reach the skull, you first have to get the funicular operational. ![]() It’s spinning absurdly fast, but with the help of your Time Bubble, you can slow it down, climb up it onto the roof of the cabin, and add the switchblade hatchet to your collection. Once you have it, head right back to where you lit the campfire for the can of corn and look for the waterwheel nearby. Without spoiling much, you get this ability in the Brain in a Jar level. Whatever a switchblade hatchet is, you’ll have to unlock the Time Bubble ability to reach it first. Pick up your canned corn and be on your way. Use your pyrokinesis to light the campfire you run into first, near the Aquato family campsite, and use the hot air once again to rise up and grab the ledge. The can of corn, for whatever reason, is going to be in the Sassyclops Cave, which you will easily identify from the massive yeti standee outside. The Questionable Area itemsįour interesting items on our list are in the aptly named Questionable Area. Hop on your levitation ball to cross safely and pick up this media relic. Agent orientation laserdiscĮnter the lab, which is straight across the Quarry when coming from the Motherlobe, and go behind Otto to an area with some electrified floor between you and the laserdisc. There’s just one item we need to snag from Otto’s Lab, so let’s get in and out quick. Go inside, platform up some rock formations, and jump onto a stone pillar where the knife is waiting. Her garden is located on the right side of the area, with a cave entrance just beside it on the left. Our other item in the Quarry is found near Lilli’s garden. The unexploded bomb is resting precariously on the edge. Use your levitation ability to use this updraft to reach a plank of wood hanging from a crane overhead. Use your pyrokinesis to light it up, causing a stream of hot air to form. In the Quarry, go through to where you can transition into the Questionable Area and look for an unlit campfire just outside the entrance to the mine. The next two scavenger hunt items are in the Quarry area. Use this final computer to receive your astronaut ice cream. Interact with that one, repeating the process until the final computer along the wall, beside the entrance to Truman’s Grotto, powers up. Interact with it, and a different terminal will switch to green. It will be the only one that looks like this, so it isn’t too hard to spot. Start out by heading into the Nerve Center in the Motherlobe, and find a computer terminal on the central platform with a green screen. This item is perhaps the hardest to find on the entire scavenger hunt list. You don’t need to do well, but just keep throwing the ball down until - instead of the ball - the deck of cards will be spat out of the ball return. You have to use your telekinesis to pick up a bowling ball and throw it down the lane a few times. Our set of playing cards is waiting in the bowling alley, which will become available to explore as you progress the main story. This time, use your projection ability to open the locked door inside and hop up on top of the lockers to grab the drone. Once you can astral project, go into the Artifact Storage closet, which you will remember as being the area you were locked in by the other interns at the start of the game. While we’re still in the Motherlobe, this collectible isn’t one you can get until you learn the Astral Projection ability, meaning this will probably be one of the last ones you end up getting. The one marked “Storage” next to Milla’s is technically Coach Oleander’s office, so snag this tag for your collection. Make your way over to the Agents area of the Motherlobe, and check out the doors. The best Call of Duty: Warzone 2.0 weapons for Season 2 Counter-Strike 2 limited test: how to play, game modes, and more ![]()
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